Social Games: Useful for B2B Marketers?

It should come as no surprise that the online gaming market is exploding. In fact, last year online gaming attracted 28 percent of the total worldwide online population — almost 217 million people!

For a long time gamers were thought of as young guys with glasses and zits playing for 14 hours a day but all that has changed. The market has been embraced much more by women and the age range has expanded from 7 to 107.

Opportunities for product placement as well as experiential branded games are close at hand for us as marketers. Now that games are becoming so prevalent, we’re beginning to see specialized ad networks focused on in-game advertising as an untapped channel. Microsoft and Google have already made acquisitions in the space and start-ups are chomping at the bit.

So to get a better understanding of the gaming space, I had the opportunity to interview Roman Nouzareth the President and CEO of Café.com. Roman is no stranger to online gaming, having successfully founded Boonty, Inc., a leading digital distributor of casual and hardcore games, and ushered in the try-before-you-buy downloadable business model. This time around, his business is focused on entirely new revenue streams – advertising and micro-transactions, or virtual items you buy and use in and around the games. He has a unique perspective on where the online gaming trend is heading.

Social Games: Useful for B2B Marketers?

About Roman

Roman is one of the founders of, the worldwide leader in the digital distribution of video games. Boonty offers Internet portals, ISPs, mobile phone operators, advertisers and PC manufacturers a complete solution that combines all areas of expertise needed for a generic video game digital distribution offering, the negotiation and selection of content from publishers, the design and management of a complete e-commerce and downloading platform, online marketing know-how, and a leading role in managing websites’ Games component. Casual and hardcore gamers can thus access a catalogue of over 1500 PC and mobile games for an optimal gaming and purchasing experience.

After successfully being in charge of sales strategy, marketing, and publisher relations in Europe and Asia, Roman is now responsible for the North American market. From Manhattan, Roman also took the Product Management lead for the company in order to design and release the new social gaming site Roman was also a Jury member at the famous advertising Cannes Lion Festival in 2000 and a speaker in various events like CES in Las Vegas. He holds a Law Degree from the University of Paris II Assas and is an investor in several start-ups.

Written by Paul Dunay
Paul Dunay is an award-winning B2B marketing expert with more than 20 years’ success in generating demand and creating awareness for leading technology, consumer products, financial services and professional services organizations. Paul is the global vice president of marketing for Maxymiser a leading web optimization firm, and author of four “Dummies” books: Facebook Marketing for Dummies (Wiley 2009), Social Media and the Contact Center for Dummies (Wiley Custom Publishing 2010), Facebook Advertising for Dummies (Wiley 2010) and Facebook Marketing for Dummies 2nd Edition (Wiley 2011). His unique approach to marketing has led to recognition of Paul as a BtoB Magazine Top 25 B2B Marketer of the Year for 2010 and 2009 and winner of the DemandGen Award for Utilizing Marketing Automation to Fuel Corporate Growth in 2008. He is also a finalist for the last six years in a row in the Marketing Excellence Awards competition of the Information Technology Services Marketing Association (ITSMA), and is a 2010 and 2005 gold award winner in Driving Demand. Buzz Marketing for Technology, Paul’s blog, has been recognized as a Top 20 Marketing Blog for 2009 and 2008, a Top Blog to Watch for 2009 and 2008, and an Advertising Age Power 150 blog in the “Daily Ranking of Marketing Blogs.” Paul has shared his marketing thought leadership as a featured speaker for the American Marketing Association, BtoB Magazine, CMO Club, MarketingProfs, Marketing Sherpa, Marketing Executives Networking Group (MENG), and ITSMA. He has appeared on Fox News, and his articles have been featured in BusinessWeek, The New York Times, BtoB Magazine, MarketingProfs and MarketingSherpa. Paul holds an Executive Certificate in Strategy and Innovation from MIT’s Sloan School of Management and a bachelor’s degree in Marketing and Computer Science from Ithaca College.